Post by Nick Rivera on Apr 30, 2009 14:33:16 GMT -5
The wonderful Rakert Dojo resides far into the Rakert Rift where environmental suits cannot travel. Due to this you must have the Water Element to visit this guild
The Rakert Fighter's Guild trains those who have the water element and wish to indulge themselves in the finer points of the element. Water can be a tremendous force once honed.
WATER ELEMENT REQUIRED
All attacks take 20 posts to learn, all abilities take 50 posts to learn. All techniques take 100 Posts to learn.
All posts must be in this thread to count.
Attacks
Drench
-Caster summons a large amount of water in their body and lets it explode all around them
-The amount generated is tremendous. The water is strong enough to throw everyone in the area off their feet and backwards several meters
-Lowers energy by 15
Tsunami
-May only be used near a body of water. Rips up the water and slams it down on the victim destroying everything in it's path. Entire cities and villages can be destroyed by this technique.
-Lowers energy by 25
Abilities
Downpour
-User summons rain clouds that make rain pour down for a mile around him/her.
-Causes moderate flooding of a couple feet
-Lowers energy by 5
Torrential Blast (Requires Downpour)
-User summons a massive rain cloud above his head one mile in diameter. The cloud then explodes sending water pouring down from all directions completely flooding the entire area. The water lasts for 24 hours (Or until the battle is over) until it disappears.
-Causes massive flooding. Over a dozen feet.
-Lowers energy by 15
Mini Flood
-The caster shoots jets of water out of his hands flooding the area they are in. How large the flood is depends on the location. Outside it would have little effect, but in a room the entire room could be flooded.
-Water lasts 24 hours (Or until the battle Ends)
-Lowers energy by 10
Watery Disappearance
-The caster becomes water then reappears again. This can be used to evade many small-medium sized techniques although would not avoid larger scale attacks
-Lowers energy by 5
The Rakert Fighter's Guild trains those who have the water element and wish to indulge themselves in the finer points of the element. Water can be a tremendous force once honed.
WATER ELEMENT REQUIRED
All attacks take 20 posts to learn, all abilities take 50 posts to learn. All techniques take 100 Posts to learn.
All posts must be in this thread to count.
Attacks
Drench
-Caster summons a large amount of water in their body and lets it explode all around them
-The amount generated is tremendous. The water is strong enough to throw everyone in the area off their feet and backwards several meters
-Lowers energy by 15
Tsunami
-May only be used near a body of water. Rips up the water and slams it down on the victim destroying everything in it's path. Entire cities and villages can be destroyed by this technique.
-Lowers energy by 25
Abilities
Downpour
-User summons rain clouds that make rain pour down for a mile around him/her.
-Causes moderate flooding of a couple feet
-Lowers energy by 5
Torrential Blast (Requires Downpour)
-User summons a massive rain cloud above his head one mile in diameter. The cloud then explodes sending water pouring down from all directions completely flooding the entire area. The water lasts for 24 hours (Or until the battle is over) until it disappears.
-Causes massive flooding. Over a dozen feet.
-Lowers energy by 15
Mini Flood
-The caster shoots jets of water out of his hands flooding the area they are in. How large the flood is depends on the location. Outside it would have little effect, but in a room the entire room could be flooded.
-Water lasts 24 hours (Or until the battle Ends)
-Lowers energy by 10
Watery Disappearance
-The caster becomes water then reappears again. This can be used to evade many small-medium sized techniques although would not avoid larger scale attacks
-Lowers energy by 5