Post by Nick Rivera on Jan 20, 2009 20:12:29 GMT -5
The Mercury Fighter's Guild is situated deep beneath the surface of mars. A long and fiery hall brings one down from the planet's surface far down. One must have the fire element or will catch on fire almost instantaneously.
Should one manage to get all the war to the guild without the fire element (Through wearing an Enviro-Suit for example) will find themselves instantly caught on fire.
All attacks take 20 posts to learn and all abilities take 50 posts to learn unless otherwise stated. Techniques take 100 posts to learn. All posts must be in the Mercury Fighter's Guild to count.
Fire Element Required to learn techniques here
Attacks
Fiery Palms of the Inferno
-Weak-
-User can create small balls of fire in the palms of their hands. Physical punches can be strengthened and can inflict burns or the balls can be thrown.
-No charging required but very taxing on those who have not yet reached the Proficient level of their element.
Blazing Torch
-Medium-
-User ignites their arm (Or arms) on fire and attempts to slam it into the opponent.
-Causes burns and medium damage
-Requires a full post to engulf one's arm in fire
Flamethrower
-Strong-
-User shoots jets of flame from the palms of their hands that cause burns and a strong amount of damage
-Requires two full posts to channel the fire within oneself
Abilities
Internal Body Heat
-Allows the user to channel their own energy deep within to launch an attack instead of waiting to charge.
-Each time the user does this, the user suffers damage equal to the strength of the attack they were launching whether it hits or not (Launching a strong attack would deal strong damage to the user). Their energy is also greatly depleted. Each time a technique is used in this manner the user's energy stat is cut in half (Round down first if needed) and then the normal energy decreases are dealt for the attack. Stat decreases last a day unless otherwise stated
Techniques
The Might of the Mortal Plane
-User summons flame from the mortal plane into their body which greatly increases strength and energy but destroys intelligence and endurance in the process.
-Strength and Energy both get multiplied by 2 (Rounded down)
-Fighting Skill and Endurance get divided by 3 (Rounded down)
Should one manage to get all the war to the guild without the fire element (Through wearing an Enviro-Suit for example) will find themselves instantly caught on fire.
All attacks take 20 posts to learn and all abilities take 50 posts to learn unless otherwise stated. Techniques take 100 posts to learn. All posts must be in the Mercury Fighter's Guild to count.
Fire Element Required to learn techniques here
Attacks
Fiery Palms of the Inferno
-Weak-
-User can create small balls of fire in the palms of their hands. Physical punches can be strengthened and can inflict burns or the balls can be thrown.
-No charging required but very taxing on those who have not yet reached the Proficient level of their element.
Blazing Torch
-Medium-
-User ignites their arm (Or arms) on fire and attempts to slam it into the opponent.
-Causes burns and medium damage
-Requires a full post to engulf one's arm in fire
Flamethrower
-Strong-
-User shoots jets of flame from the palms of their hands that cause burns and a strong amount of damage
-Requires two full posts to channel the fire within oneself
Abilities
Internal Body Heat
-Allows the user to channel their own energy deep within to launch an attack instead of waiting to charge.
-Each time the user does this, the user suffers damage equal to the strength of the attack they were launching whether it hits or not (Launching a strong attack would deal strong damage to the user). Their energy is also greatly depleted. Each time a technique is used in this manner the user's energy stat is cut in half (Round down first if needed) and then the normal energy decreases are dealt for the attack. Stat decreases last a day unless otherwise stated
Techniques
The Might of the Mortal Plane
-User summons flame from the mortal plane into their body which greatly increases strength and energy but destroys intelligence and endurance in the process.
-Strength and Energy both get multiplied by 2 (Rounded down)
-Fighting Skill and Endurance get divided by 3 (Rounded down)