Post by Nick Rivera on May 23, 2010 12:58:18 GMT -5
A large guild of fighters perched high in the Could City. All attacks in this guild require the electric element.
Attacks take 20 posts to learn, abilities take 50 posts to learn and techniques take 100 posts to learn. All posts must be in this thread to count.
Attacks
Tornado Strike
Medium
-User spins arm(s) faster and faster in a circular motion causing tornado like cyclones to appear around each arm
-Tornadoes can be launched at the opponent from afar, or user can throw a punch with the tornado swirling around the user's arm.
Wind Uplift
-User allows wind to push the user up, shooting them into the air
-Lowers energy by 3 points per use
Sonic Boom
-Strong
-User sends a ball of compressed air at the victim
-Ball explodes once it gets close to the target
Spiral Gale
-Medium
-A spiral drill like wind that shoots out at the victim at insane speeds.
Tornado
-Weak-Very Strong
-User charges their energy a massive tornado
-The tornado increases in strength as it is fueled by the user's energy. Refer to the following to determine strength at any given time:
-Once the very strong level is hit, it stays at very strong.
-The tornado cannot be controlled
-User's energy is lowered by five points per post
Controlled Tornado (Must have Tornado to learn)
-Weak-Very Strong
-User charges their energy a massive tornado
-The tornado increases in strength as it is fueled by the user's energy. Refer to the following to determine strength at any given time:
-Once the very strong level is hit, it stays at very strong.
-The tornado can be controlled.
-User's energy is lowered by five points per post
Abilities
Wind Trapped
-User encases victim in a cube of air. The victim will not be able to move.
-Lowers user's energy by 3 points per post
Armor of Wind
-Wind swirls around the user furiously, throwing off any attacks
-Lowers energy by 3 points per post
Attacks take 20 posts to learn, abilities take 50 posts to learn and techniques take 100 posts to learn. All posts must be in this thread to count.
Attacks
Tornado Strike
Medium
-User spins arm(s) faster and faster in a circular motion causing tornado like cyclones to appear around each arm
-Tornadoes can be launched at the opponent from afar, or user can throw a punch with the tornado swirling around the user's arm.
Wind Uplift
-User allows wind to push the user up, shooting them into the air
-Lowers energy by 3 points per use
Sonic Boom
-Strong
-User sends a ball of compressed air at the victim
-Ball explodes once it gets close to the target
Spiral Gale
-Medium
-A spiral drill like wind that shoots out at the victim at insane speeds.
Tornado
-Weak-Very Strong
-User charges their energy a massive tornado
-The tornado increases in strength as it is fueled by the user's energy. Refer to the following to determine strength at any given time:
- Post It is Summoned-Weak
- Second Post-Medium
- Third Post-Strong
- Fourth Post-Very Strong
-Once the very strong level is hit, it stays at very strong.
-The tornado cannot be controlled
-User's energy is lowered by five points per post
Controlled Tornado (Must have Tornado to learn)
-Weak-Very Strong
-User charges their energy a massive tornado
-The tornado increases in strength as it is fueled by the user's energy. Refer to the following to determine strength at any given time:
- Post It is Summoned-Weak
- Second Post-Medium
- Third Post-Strong
- Fourth Post-Very Strong
-Once the very strong level is hit, it stays at very strong.
-The tornado can be controlled.
-User's energy is lowered by five points per post
Abilities
Wind Trapped
-User encases victim in a cube of air. The victim will not be able to move.
-Lowers user's energy by 3 points per post
Armor of Wind
-Wind swirls around the user furiously, throwing off any attacks
-Lowers energy by 3 points per post