Post by Nick Rivera on Jul 3, 2010 22:44:05 GMT -5
Ah where to begin. Koro has many interesting techniques, however most of them have not yet come back to him.
I will post as many of his techs as I currently have done and just bold the ones he can currently use.
Attacks
Bomb Creatures (name will change once Koro becomes stronger)
-Medium-
-Creates a small flying creature that flies towards the victim and explodes when it is close enough to inflict damage
-If after one post, the bomb has not exploded it will explode regardless of distance
-Can be spammed but energy lowers by 1 point per creature created
Exploding Touch
-Strong-
-Koro creates an extremely small ball of energy in one of his fingers that explodes upon contact with the enemy.
-Cannot be thrown, it needs to be in contact with Kora's flesh to detonate
-Created with the victim in mind. Does not harm Kora
Exploding Claw
-Very Strong-
-Koro engulfs his hand in powerful energy and attempts to punch the opponent with it.
-The energy extends for roughly a foot on either end of his fist making dodging difficult
-The energy explodes on contact
-The energy is made with the victim in mind so no one except the victim is hurt
-Lowers energy by 5 per use
-Requires two posts to gather the energy needed
Abilities
Blades of the Yokoi
-Koro creates ten rings around each of his arms. These rings can be fired at the opponent or used to increase punching power. Five of the rings are illusions that are meant to do nothing but confuse the victim. 5 of the rings do real damage
-Energy lowered by 10 every time the rings are created
Dimension Blade
-Koro summons energy from the Netherelm into an incredibly powerful sword that invisible to anyone with a lower energy than him.
-The blade can only be sustained for one post before it vanishes. This takes a great toll on Koro. Energy lowers by 5 for each use
-Takes two posts to gather the energy from the Netherelm
-Power: 150
Prism of Confusion
-Koro creates twelve images of himself to confuse the opponent
-None of the images can damage the victim, but Koro's energy gives them minds of their own
-Each image dances around the victim, darting in and out
-Each image vanishes when hit
-Energy lowered by 8 per use
Techniques
Koro Nick
-For a fleeting moment, Nick can transfer into Koro. His skin turns a charcoal gray and bright runes appear all over his body. His hair grows to halfway down his back. His eyes become scarlet red. A powerful purple aura engulfs him.
-All stats are doubled while in this form and energy is quadrupled
-Upon coming out, all stats are halved and energy falls to zero. No items that replenish stamina or energy can be used to heal this. Must visit a hospital, infirmary etc to be healed or allow time to work its magic
-Lasts one post. Cannot be entered at will. May only be entered when death is nearly certain.
I will post as many of his techs as I currently have done and just bold the ones he can currently use.
Attacks
Bomb Creatures (name will change once Koro becomes stronger)
-Medium-
-Creates a small flying creature that flies towards the victim and explodes when it is close enough to inflict damage
-If after one post, the bomb has not exploded it will explode regardless of distance
-Can be spammed but energy lowers by 1 point per creature created
Exploding Touch
-Strong-
-Koro creates an extremely small ball of energy in one of his fingers that explodes upon contact with the enemy.
-Cannot be thrown, it needs to be in contact with Kora's flesh to detonate
-Created with the victim in mind. Does not harm Kora
Exploding Claw
-Very Strong-
-Koro engulfs his hand in powerful energy and attempts to punch the opponent with it.
-The energy extends for roughly a foot on either end of his fist making dodging difficult
-The energy explodes on contact
-The energy is made with the victim in mind so no one except the victim is hurt
-Lowers energy by 5 per use
-Requires two posts to gather the energy needed
Abilities
Blades of the Yokoi
-Koro creates ten rings around each of his arms. These rings can be fired at the opponent or used to increase punching power. Five of the rings are illusions that are meant to do nothing but confuse the victim. 5 of the rings do real damage
-Energy lowered by 10 every time the rings are created
Dimension Blade
-Koro summons energy from the Netherelm into an incredibly powerful sword that invisible to anyone with a lower energy than him.
-The blade can only be sustained for one post before it vanishes. This takes a great toll on Koro. Energy lowers by 5 for each use
-Takes two posts to gather the energy from the Netherelm
-Power: 150
Prism of Confusion
-Koro creates twelve images of himself to confuse the opponent
-None of the images can damage the victim, but Koro's energy gives them minds of their own
-Each image dances around the victim, darting in and out
-Each image vanishes when hit
-Energy lowered by 8 per use
Techniques
Koro Nick
-For a fleeting moment, Nick can transfer into Koro. His skin turns a charcoal gray and bright runes appear all over his body. His hair grows to halfway down his back. His eyes become scarlet red. A powerful purple aura engulfs him.
-All stats are doubled while in this form and energy is quadrupled
-Upon coming out, all stats are halved and energy falls to zero. No items that replenish stamina or energy can be used to heal this. Must visit a hospital, infirmary etc to be healed or allow time to work its magic
-Lasts one post. Cannot be entered at will. May only be entered when death is nearly certain.